Who sang “Breakfast at Tiffany’s”? [. . .] What did the band Toad the Wet Sprocket sing?
A good dungeon always presents choice. Or at least the illusion of choice.
What do the numbers in a Driver’s License Mean?
Recently, with our group letting an inexperienced DM run, and having two other players interested in getting ready to try DMing, I’ve been thinking about what the quintessential elements of good DMing are. I’ve spent tons of time thinking about things like “He choose to handle the story way X, I would have handled it way Y. What makes both approaches good and bad?”. This process has given me incite into why I DM the way I do, and why I believe that’s the best way to DM.
So, below are 5 tips that I’ve distilled down based on my 15 or so years with various DMs.
- Story: A DM needs to narrate the players story. Not tell their own story. [I learned this from Critical Hit‘s Rodrigo Lopez and WotC‘s Chris Perkins]
- Choice: Players should (almost) always have the option to choose how they handle a situation. These choices should be important. Never give them a single option, particularly when they’re faced with a journey or a plan. [This one’s based on my own experience. Nothing is more frustrating for a player than not being able to effect the narrative with the choices they make.]
- Use the railroad station, but not the tracks: Sure, you need to hit certain points after you launch the party from the station, but it should be more like a boat leaving a dock, not a train getting locked into a set of tracks. [I learned this one from Chris Perkins, one of my favorite DMs. If you want to see Chris in action, download the D&D Podcast’s episodes that feature the guys from Penny Arcade playing D&D]
- Don’t make plans for the party: Never, ever throw an NPC in the party’s way that says “Here’s the plan”. NPCs should always ask “What’s the plan”. [Combination of personal experience and Rodrigo’s influence here]
- Keep them Engaged: Pay attention to your players. If they seem more interested in their own interpersonal struggles than with your story, take a good hard look at your story and figure out why the story isn’t compelling to them. The story should support the characters and engage the characters/players fully. If they don’t care what’s next, they have no reason to want to move on to what’s next.
There it is, what I consider the most critical elements of DMing. Oddly, most of them reflect the collaborative storytelling part of DMing, stressing the importance of the idea that the DM isn’t telling the players a story, the DM and players together are creating a story based on an agreed upon world…
Which I guess shouldn’t shock my players, at least. I’m a DM who writes a character driven campaign in a world that she’s helped develop from the ground up over the course of almost 15 years…
Who played Xavier in the x-men trilogy? [Kelly Provides an answer] Yes. That’s it. You don’t need to double check. Now, what’s Ben Kingsly famous for?
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- Luke 10:1-20
- Genesis 17:1-26
- Psalms 10:1-18
You will listen, O Lord, to the prayers of the lowly; you will give them courage.
You will hear the cries of the oppressed and the orphans; you will judge in their favor, so that mortal men may cause terror no more. Psalms 10:17-18
But don’t be glad because the evil spirits obey you; rather be glad because your names are written in heaven. Luke 10:20
In Genesis we have Abram because Abraham, and agree that circumcision is close to godliness. I’m not sure I can get on board with that, thankfully the old testament is pretty out. The psalms had a touch of vengeance, but some nice bits that encourage those who need it and focus on support.
In Luke we continue exploring the good works of Jesus, which always makes me happy. It’s part of why I like to read the Gospel last. They leave me in a better mood and less confused than the old testament does. I’m not entirely sure what that says about me…
Yes. This should have been yesterday… I’m pulling a double today.
- Luke 9:28-62
- Genesis 16:1-15
- Psalms 9:1-20
Then Sarai said to Abram, “It’s your fault that Hagar despises me. I myself gave her to you, and ever since she found out that she is pregnant, she has despised me. May the Lord judge which of us is right, you or me!” Genesis 16:5
The Lord is a refuge for the oppressed. A place of safety in times of trouble. Psalms 9:9
[Jesus] said to them, “Whoever welcomes this child in my name, welcomes me; and whoever welcomes me, also welcomes the one who sent me. For the one who is least among you all is the greatest.” Luke 9:48
I honestly cannot say I understand today’s reading from Genesis, how to apply it to life, or how to figure out something to say about it. It’s harsh. Just harsh. The psalm doesn’t bring me anymore understanding. In verse 9 I can’t help but thing “except when she send you back to continue being a mistreated slave”. Sometimes I have issues with the old testament… It’s so colored by the time in which it was written.
Well… There is at least a tone of kindness to Luke right now… I still don’t understand Genesis for today, but at least Jesus was a nice guy…